cylinder { <0,0,0>,<0,0.005,0>, 2.00 

         texture { pigment{ color rgb< 1.0, 1.0, 1.0>*0.5}
                   normal { bumps 0.25 scale 0.1}
                   finish { ambient 0.05 diffuse 0.2  phong 1 reflection 0.6}
                 } // end of texture

           scale <1,1,1> rotate<0,0,0> translate<0,0,1>
         } // end of cylinder  ------------------------------------
